For toddlers, toy of choice is tech device
By Matt Richtel and Brad Stone
New York Times
November 28, 2007
SAN
FRANCISCO, Nov. 28 — Cellphones, laptops, digital
cameras and MP3 music players are among the hottest gift
items this year. For preschoolers.
Toy makers and retailers are filling shelves with new
tech devices for children ages 3 and up, and sometimes
even down. They say they are catering to junior
consumers who want to emulate their parents and are not
satisfied with fake gadgets.
Consider the “hottest toys” list on Amazon.com, which
includes the Easy Link Internet Launch Pad from
Fisher-Price (to help children surf on
“preschool-appropriate Web sites”) and the Smart Cycle,
an exercise bike connected to a video game.
Jim Silver, editor of Toy Wishes magazine and an
industry analyst for 24 years, said there had been “a
huge jump in the last 12 months” in toys that involve
looking at a screen.
“The bigger toy companies don’t even call it the toy
business anymore,” Mr. Silver said. “They’re in the
family entertainment business and the leisure business.
What they’re saying is, ‘We’re vying for kids’ leisure
time.’ ”
Technology has been slowly permeating the toy business
for a number of years, but the trend has been
accelerating. On Wednesday, six of the nine best-selling
toys for 5- to 7-year-olds on Amazon.com were tech
gadgets. For all of 2006, three of the top nine toys for
that age group were tech-related.
The trend concerns pediatricians and educators, who say
excessive screen time stifles the imagination. But more
traditional toys — ones without computer monitors, U.S.B.
cables and memory cards — are seen by many children as
obsolete.
“If you give kids an old toy camera, they look at you
like you’re crazy,” said Reyne Rice, a toy trends
specialist for the Toy Industry Association. Children
“are role-playing what they see in society,” she added.
That seems to be the case even when youngsters are not
old enough to have any clue how to use actual gadgets.
Yunice Kotake, of San Bruno, Calif., recently purchased
a Fisher-Price Knows Your Name Dora Cell Phone for her
twin year-old daughters. But a few days later, she
returned the play phone to a local Toys “R” Us, after
she found that the girls seemed to prefer their parents’
actual phones.
“They know what a real cellphone is, and they don’t want
a fake one,” Ms. Kotake said.
Inside the Toys “R” Us, the shelves near the store’s
front were brimming with toys with a high-tech twist.
Among them were numerous starter laptops that play
educational games (and in the shape, for instance, of
Barbie’s purse and Darth Vader’s helmet) and traditional
board games with DVD extras. Perched prominently on one
shelf was one of the country’s hottest-selling toys, the
EyeClops Bionic Eye, an electronic camera for children
ages 6 and up.
Standing near the front of the store, a 6-year-old named
Sabrina, with a gap-tooth smile, explained that her No.
1 choice for a Christmas gift is an adult laptop.
“ ’Cause it’s cool,” she explained.
“Maybe when she’s 8,” said her mother, Amina, who
declined to give her last name. She might, she said,
have to yield when her daughter turns 7.
“These kids are different from the way we were,” she
added.
Toy companies are eager to meet demand with products
like the LeapFrog ClickStart My First Computer, which
gives children ages 3 and up a keyboard to help them
learn computer basics, using a TV screen as a monitor.
“Children want to emulate their parents, whether they
are on the phone, using a digital camera or on their
computers and online,” said Mark Randall, vice president
of the toy and baby store at Amazon.com. “The toy
industry now has pretty much got a product for every one
of those behaviors.”
Even toys with no typical connection to technology are
newly wired. A new generation of popular stuffed animals
and dolls, like Webkinz, are now tied to Internet sites
so that toddlers can cuddle and dress them one minute
and go online to social-network the next. Among the
hottest toys listed in the holiday issue of Toy Wishes
magazine are Barbie Girls MP3 players and the Rubik’s
Revolution, a blinking, beeping update of the Rubik’s
Cube that includes six electronic games.
Wiring toys for a young audience is worrying some
children’s advocates and pediatricians. The American
Academy of Pediatrics advises against screen time for
children ages 2 and younger, and it recommends no more
than one to two hours a day of quality programming on
televisions or computers for older children.
Donald L. Shifrin, a pediatrician based in Seattle and
the spokesman for the academy, said tech toys cannot
replace imaginative play, where children create rich
narratives and interact with peers or parents.
“Are we creating media use as a default for play?” Dr.
Shifrin asked. “When kids want to play, will they ask,
‘Where’s the screen?’ ”
But to the toy industry, the so-called youth electronics
category is a bright spot and now accounting for more
than 5 percent of all toy sales. Overall toy sales have
been flat at around $22 billion a year for the last five
years, according to the market research firm NPD Group.
“If you’re just selling traditional toys like board
games or plastic toys, you can survive but you can’t
grow,” said Sean McGowan, a toy industry analyst with
Needham & Company. “This industry has to redefine what a
toy is.”
Toy makers are also worried that they might be losing
their youngest, most devoted customers to the consumer
electronics and video game companies. Mr. McGowan said
the industry has even coined a term for the anxiety:
KGOY, which stands for Kids Getting Older Younger.
Meanwhile, electronics makers, and entrepreneurs, see
opportunity in capturing today’s bib-wearing consumers.
A cellphone company called Kajeet, based in Bethesda,
Md., introduced a cellphone this year for children ages
8 and up. In October, Toys “R” Us started stocking the
phones, which have software aimed at children but the
same hardware as adult models.
“When we put devices in front of kids, if they smack of
kid-ness, they’re much less interested,” said Daniel
Neal, Kajeet’s chief executive. “They want your iPhone,
they want your BlackBerry, and they’re smart enough to
use it better than you do.”
Eric Jorgensen, a programmer at Microsoft, has invented
PixelWhimsy, a computer program that allows toddlers to
sit at a regular computer and bang away on the keys to
create sounds and colors and shapes, but without
damaging the computer.
Asmin Jalis, who also works at Microsoft and whose
2-year-old boy, Ibrahim, has been using PixelWhimsy,
said his son liked it better than his toy computer. “We
have a toy laptop for him, and he knows it’s a fake,” he
said.
Grace, a 1-year-old in San Francisco, however, has been
going through a decidedly nontechnology phase.
Recently, playtime has involved “putting little toys and
dolls into bags and zipping them up,” said her mother,
Tanya, who declined to give her last name. “Wouldn’t it
be great if our lives were so simple?”
Still, Tanya has put the Fun Elmo Laptop on Grace’s
Christmas list. Tanya says Grace is getting the gift
because she loves to sit on her mom’s lap and hit the
keys and move the mouse on the family’s real computer.
“I think she just likes mimicking people,” Tanya said.
