When Web Time Is Playtime
Warren Buckleitner
New York Times
May 8, 2008
IF you’ve been
noticing an increase in the number of smudgy
fingerprints on your computer screen, it may be because
your young children are spending more time online. With
new services coming from companies like Lego and Disney
that are aimed right at them, it might be wise to keep
some glass cleaner nearby.
On the Barbie Girls site, children will be able to get
in free and chat with others. Special games and fashion
items will be off limits unless they become a V.I.P.
player, which requires cash.
These services are increasingly social in nature, places
where your children can interact with other children,
and they are becoming a central part of the business
plans of the people who make TV programs, toys and
cereal.
Your child might get a plush toy bearing a code for a
free gift on Neopets, or a gift card for a free month on
Club Penguin. How can parents sort out the best options
among these services? One trick is to think about how
they make money.
Because of multimedia Web software and faster Internet
access, there are now lots of sites that mix
habit-forming games with ads. One is even called
Addicting Games (www.addictinggames.com), and it is run
by Viacom’s Nickelodeon division, a company that has a
clear interest in attracting the minds and mouse clicks
of children.
As visitors play (and rate) games like Indestructo Tank
or Drag Racer v3 on the site, they see ads for Intel
computers or other Nick sites. Clicking through and
hopping from site to site will give a child a crash
course in the latest Bratz movies or Hannah Montana
concert.
Another group of sites mixes free content with paid
access, using a technique known in the industry as the
velvet rope approach. Children are invited in to set up
an account, and they become invested as they adopt pets
or decorate homes. But then they are teased with
features that cost money. Real money.
Later this month, BarbieGirls will be retooled in this
way. Last year the site required the purchase of a
Barbie MP3 player for access to certain content, an idea
that has been abandoned. In the new version, children
will be able to get in free and chat with others, dress
up their on-screen dolls and decorate a room. But a
collection of some games and fashion items will be off
limits unless they become a V.I.P. player, which
requires cash. V.I.P.’s are distinguished from the other
Barbies by their sparkling tiaras.
For younger children of both genders, ZooKazoo (www.zookazoo.com),
out this month, is similar to the popular Club Penguin
but has an educational slant, with games that involve
sorting objects and saving the environment.
As you play, you can add friends to your buddy list and
earn money by playing games. With the money you can buy
furniture for your home or clothing for your on-screen
representation, known in the business as an avatar. But
you need to come up with $6 a month for the premium
games.
Another way to pull money from your bank — call it the
Webkinz technique — is to tie traditional toys to online
experiences. The toys have a tag with a code that you
type in to meet the virtual edition of your pet, or
perhaps to meet with the pets of other children.
Examples include Shining Stars (www.shiningstars.com),
Bratz (www.be-bratz.com), MushaBelly (www.mushabelly.com),
Beanie Babies 2.0 (www.beaniebabies20.com), (www.myepets.com)
and Littlest Pet Shop VIPs (www.littlestpetshop.com).
The concept works like a charm, except when children
realize that they can get more and better virtual pet
clothing if they can persuade their parents to buy
another toy. Some parents have been known to load up on
dozens of Webkinz (www.webkinz.com) at $14 each.
Finally, there has been a marked increase in
subscription sites for preschool children, perhaps
because more parents are willing to pay to shield their
children from commercial content. For example, both My
Noggin (www.mynoggin.com) and PBS Kids Play (www.pbskidsplay.com)
require that you pay to play.
Just watch out for free trials that require a credit
card. If your child develops a sudden passion for
playing outdoors and you fail to cancel, these services
will happily keep withdrawing $6 to $12 a month from
your bank until you’re well into your 90s.
With these types of services, you usually have to
install a downloaded program file, or purchase a CD-ROM
and then pay for future content updates. Another service
along these lines is JumpStart Advanced Preschool World,
out next week from Knowledge Adventure (www.adventure.com),
with educational games and regular downloadable updates
with new activities.
Several new services are due over the next year. Planned
for this fall in conjunction with the release of the
animated movie “Tinker Bell,” Disney Fairies Pixie
Hollow (www.PixieHollow.com) will be aimed at girls aged
6 to 12 who want to turn themselves into fairies.
According to Steve Parkis, senior vice president of
Disney Online Studios, registering for the site and
becoming a fairy will be free. But special powers will
be granted to those who buy a fairy bracelet, which is
intended to connect to your Windows computer via U.S.B.
cable. If you want to get your fairy onto your friend’s
buddy list, you will need to buy a certain charm and
touch it to your friend’s bracelet. Disney is building
another virtual world inspired by the movie “Cars.”
Also on the way is a major addition to Neopets (www.neopets.com),
a pretend-pet trading community originally created by
two programmers in Britain. Viacom purchased Neopets in
2006 and has been working on the World of Neopia, due
early next year. Instead of the flat-looking visuals of
the old service, this one will give users a 3-D version
of their Neopet avatar and let them play games, trade
items, chat with other players and share ideas.
Spore, from Maxis, a division of Electronic Arts, is
more a game than an online service, although it does
offer ways to interact with others online. The game,
which will be of interest mostly to older children, is
the brainchild of Will Wright, creator of the Sims, and
is due in September. It can be played from a computer,
Nintendo DS or phone.
In the game, you design life-forms that grow into tribes
and populate a planet, which you can also design. Things
get interesting when you connect to other players’
worlds to see if your creatures can get along with
theirs. Finally, Lego Universe (www.legouniverse.com),
coming next year, will offer a new way to play: in a
world consisting entirely of virtual Legos.
“Imagine tens or thousands of people, from all over the
world, working together on a single project,” said Mark
Hansen, director of business development at Lego and the
head of the project, from his studio in Denmark. “They
can work together, and build a model of a city like
Washington, D.C. Just about anything can be constructed
or smashed apart.”
Mr. Hansen promises a place where you can build that
castle you’ve always dreamed of, which you can then
defend against an army of bad guys, all while trying to
persuade other players to join your quest.
Playing a video game against a computer is one thing.
But online services like these show that interacting
with actual humans can be much more interesting,
especially when the person behind that other avatar
might be your own child.

